Description
1. Introduction.
2. Image Representation.
3. Scan Conversion.
4. Two-Dimensional Transformations.
5. Two-Dimensional Viewing and Clipping.
6. Three-Dimensional Transformations.
7. Mathematics of Projection.
8. Three-Dimensional viewing and Clipping.
9. Geometric Representation.
10. Hidden Surfaces.
11. Color and Shading Models.
12. Ray Tracing.
13. Mathematics for Two-Dimensional Computer Graphics.
14. Mathematics for Three-Dimensional Computer Graphics.
Author: PLASTOCK
Publisher: PLASTOCK
ISBN-13: 9.78939E+12
Language: ENGLISH
Binding: PAPERBACK
No. Of Pages: 347
Country of Origin: India
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